![]() ![]() ![]() I didn't find it harder, per se, perhaps because I was involved in the "scene" from very early on and learned while RO grew. For career mode, RP-0 plus KCT offers a really solid experience, even if it is very much an unfinished product. Real Solar System with Realism Overhaul and a bunch of the attendant, supported mods is the only way I can play this game anymore the toy solar system and the unrealistic parts and engines are pretty much a joke at this point. I can add to this list as you need, but this is what I have to suggest for now. You just have to get them to burn real propellant and it would be good for RSS. AtomicAge may be another mod for you to use as it adds. As to your life support issue, I suggest using Minable Resouces (I believe it's called) which allows you to use the mining set to mine for life support. Along with Environmental Visual Enhancements. Id suggest failure mods like Dangit, KerbalMechanics and LaunchFailure. Now if you want to enhance the game, there are other mods to add to the experiance. Lastly don't be crushed that getting into orbit is hard- NASA and the CCCP struggled in the beginning of the space race to make working, reliable rockets. Playing with these essential mods can make RSS SO much easier! Since the stock KSP ISPs and such are EXTREMELY unrealistic in how weak they are. Without it you'll have a much harder time, but it's not impossible. ![]() Procedural parts, and especially the fuel tanks are key. What I would suggest is getting the FULL RO package, RealHeat, RealFuels, RealChutes, FAR, AJE, and so on. You simply have to figure out how to get there. Your first few rockets in the game where hard, and it's the same here. A lot of people say RSS/RO is too hard, but all it is- is relearning KSP. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |